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...Nintendo Media Briefing
Impressions:
There was a lot of good. There
was some not-so-good. Join Mike Schneider and Andrew Weatherton as they discuss
all that went through their mind while witnessing history in the making.
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Was it really that bad? Andrew and Mike have the answer.
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Luigi's
Mansion: So,
Mike:
The game seemed more like a graphical demo then anything else – kind
of like the same thing that a lot of people said about Sonic when it
launched for Dreamcast. There’s no doubt that it was a pretty game,
but the gameplay looked like it might get boring quickly.
Andrew:
I agree, Miyamoto talked this one up like it was
going to be something really innovative and deep.
However, after watching Miyamoto play around with the game for
about five minutes I realized that, perhaps, the game really isn’t all
that it has been cracked up to be.
The gameplay seemed extremely limited, with only one level and
only a few movements available to the player.
Mr. Miyamoto spent a majority of his time using some sort of
vacuum cleaner to suck up ghosts, curtains, and other strange objects.
Other than sucking things up with a vacuum cleaner though, Luigi
didn’t seem to do much.
Mike:
Yeah, there was a definite lack of deepness to the
gameplay, unless Nintendo simply didn’t show us much of it. Right now,
it’s looking like the entire game takes place in the mansion (hence
the title), and as we’ve both stated, would grow tedious quite
quickly.
Andrew:
I did notice one thing that I found
really interesting though, the fact that Luigi’s Mansion seemed to be
primarily a 2D game. Sure,
the graphics were completely rendered in 3D, but the gameplay seemed to
be side-scroller based.
Mike:
Yeah, I liked that aspect of the game.
I’d almost rather it be a 2 ½ D pseudo side-scroller ala Crash
Bandicoot. Hopefully Nintendo can use this style of play to give the
game more interesting action sequences, since they control the gamers’
experience more so than in a completely 3D world.
Andrew:
I can see that being a positive thing in one
aspect, I for one love side-scrolling games, but it can also be a very
negative thing. Gameplay,
in this case, would be linear, and replay value would likely be lower.
Also, if Luigi’s movements and actions are not significantly
more varied than what we saw today, it wouldn’t be fun for very long.
Mike:
You also have to assume though that in typical
Nintendo tradition, there will be a variety of power ups and such
available for Luigi. If they’ve given Mario wings or a metallic
outfit, I’m sure Nintendo can create some nice goodies for the green
plumber too, of which should help add a little more variety to Luigi’s
mansion.
Andrew:
Perhaps, but it remains to be seen
whether theses types of power-ups exist.
And even if they do, I’m not sure whether the game’s premise
really lends to them. The
environments seemed to be without use for such power-ups.
Let’s just hope that we’ve only seen a very, very small
portion of a much-larger game.
Super Smash Brothers Melee:
Andrew:
As a big fan of SSB for the Nintendo 64, I
was very happy to finally see the game in it’s flesh. It looked very impressive, with brilliant, crisp visuals and
a plethora of classic Nintendo characters.
Mike:
Everything about the game looked great – I’m
sure that anyone who loved the N64 Smash Brothers will eat up everything
about SSB Melee. The game had a really polished feel to it and the
environments were impressive. One of the levels took place on a track
from F-Zero, complete with hovercrafts zooming by.
Andrew:
I was wondering whether SSB Melee would
have any completely new level designs.
That F-Zero level looked like a lot of fun, and it’s something
that we couldn’t have seen on the N64 because of the large number of
polygonal models flying around. Still,
I think that SSB Melee will essentially be nothing more than a sequel to
the N64 SSB with graphical improvements.
Mike:
Yeah, I agree. It definitely appeared to be
nothing more than a sequel. But still, judging by the sales totals for
SSB, and as seen by Nsports making it their number one sporting title
(yeah, fighting is a sport), it being nothing more than a sequel is
probably a good thing.
Metroid Prime:
Mike:
Since we saw
Metroid at SpaceWorld, I expected that we’d be able to see some sort
of progress made on the title… However, that wasn’t the case – at
least with the showing Nintendo offered us today. What was seen
consisted of a few short clips, of which appeared to be almost entirely
full-motion video sequences. It would have been really nice to have seen
some actual in-game footage, or some sort of evidence at all that
Metroid Prime is moving forward and not stalled.
Andrew:
I think that, perhaps, Nintendo
regrets making such a big deal of Metroid at SpaceWorld. The footage shown at SpaceWorld seemed to be only a teaser of
things to come, but it has become nothing more than older versions of
what we saw today. By that
I mean that we what shown today was more of the same, we’ve learned
absolutely nothing more about our beloved Metroid game.
I only hope that this is not Nintendo’s attempt to slowly wean
us from the idea that we may see Metroid Prime as a launch title – I
don’t think that it’s plausible that the game will be ready for
launch.
Mike:
Metroid Prime is definitely not a launch
title, that’s for sure. In fact, I do know that on Nintendo’s
release list Metroid Prime is listed as 2002. I’m itching to see some
in game action so we can see just how much of a shooter this game is,
and how much of an adventure it is. If, and when we see Metroid in
action, I certainly hope there isn’t much jumping in the game -
jumping in first person games is a task I’m not much into, as we saw
in Turok: Dinosaur Hunter.
Andrew:
It isn’t very clear right now exactly
what genre Metroid Prime is, or whether it’s even far enough in
development to have a solid form of gameplay set in stone.
From the few seconds of (pre-rendered) game footage that was
shown today, Metroid Prime appears to be a mixed bag of action/adventure
and twitch shooting action. *Yawn*
Pikmin:
Andrew:
I was more than shocked to see that
Nintendo’s “exciting new game” was some sort of strange SimAnt /
Lemmings hybrid. It’s
premise is quite strange, as players seem to guide herds of
vegetable-like creatures, commanding them to perform varios tasks.
Of course, Miyamoto is behind the strange game, so it has to be
good; right?
Mike:
Weird. Very weird. As they introduced the
next game, “Miyamoto’s big big project,” I sat there in
anticipation of the next installment of Zelda. Imagine my shock seeing a
bunch of little creatures hopping across the screen. However, the more
they talked about the game, the more I can see myself enjoying it a lot.
“I think this is at least something that is kind of new,” Miyamoto
told the audience. It totally is, and its premise of which you gradually
influence the environment around sounds fun and different.
Andrew:
I’m actually strangely excited
about this game, simply because I know that Miyamoto is behind it.
I can see my self becoming obsessed with conquering new
environments using my army of pikmin.
We only saw one small area in which Pikmin were used to move
large blocks and destroy a small wall.
The action may seem trivial, but I’m strangely intrigued.
Mike:
Me too. The question remains to be seen
whether American audiences will buy into this whole Pikmin idea, it is
perhaps more bizarre than Pokemon. Miyamoto seems to love his creation,
so I’m pretty sure I likely will too. Also, as far as graphics go, the
game isn’t overly pretty. The game doesn’t look all that much better
than an N64 game, but it’s impressive how many Pikmin can be on the
screen at once, doing their individual things, without any sort of
slowdown at all. It really is a cool world.
Donkey Kong Racing:
Mike:
In my opinion, Donkey Kong Racing appeared to be
nothing more than a graphical upgrade of Diddy Kong Racing. With that
said, the graphical upgrades look very impressive. Thinking about it, I
guess it makes sense that Rare opted to first create an update to DKR
over Perfect Dark, being that DKR sold much better than Perfect Dark
did, although I must say I’m a little disappointed that this is one of
Rare’s first projects.
Andrew:
I disagree, being an avid Diddy Kong Racing
/ Mario Kart 64 fan, I was extremely excited to see that Rare was
working on a sequel. The
fact that the Rare characters now ride on various animals (such as Rambi
and Engaurd from the Donkey Kong Country series) is very interesting.
It really shows off the GameCube’s ability to render a large
number of characters with high polygon counts.
However, I’m not sure how this is going to affect the gameplay.
Mike:
I enjoyed both Diddy Kong Racing and Mario
Kart 64, but I guess I’m sort of itching for something different.
Granted, if the gameplay rocks, I’m sure I’ll make Donkey Kong
Racing one of my first purchases. Also, as far as racing games go, this
looks like it’ll probably be as good as racing gets for awhile on any
console. Regardless though, for some reason I’m disappointed that this
is one of the first from Rare. I would have much rather seen PD2, Blast
Corps 2, or Jet Force Gemini 2.
Andrew:
I also eagerly await continuations of
various other previous Rare franchises, but DKR remains one of my
all-time favorite Rare games. Thus,
seeing that Rare is putting some genuine effort into a new cartoon-racer
(with some adventure elements if it’s anything like DKR 64) gets me
excited about not only DKR, but also the games like PD2 (which was just
confirmed to be in development today by GameSpot).
Star
Fox Adventures: Dinosaur Planet
Andrew:
I wasn’t too impressed with
Dinosaur Planet at last year’s E3, it just felt like more of the same,
uninspired 3D adventure that had been seen in so many other N64 games.
Now that the game has received the Star Fox makeover (thanks to
Miyamoto’s comment in an interview last year) I have a little bit more
optimism. It appears that
SFA will contain elements of gameplay from several genres; the graphics
aren’t overly impressive though.
Mike:
I agree, I definitely think that SFA:
Dinosaur Planet looks improved over last year, though I liked Dinosaur
Planet at E3 2000 much more than Andrew. The fact that there will be
some third-person shooting levels on the ground with you moving around,
as well as Star Foxish flight shooting action should appeal to a lot of
people. The graphics weren’t anything to write home about, they were
probably among the least impressive of the games we saw today. There was
some improvement over the N64 version’s graphics, but they certainly
weren’t drastic. With that said, I’m guessing we’ll see some
pretty tight gamplay.
GameCube Controller:
Andrew:
At SpaceWorld last August, we were told
that there was a secret aspect of the GCN controller that would not be
unveiled until E3 2001. Though
many gaming sites threw around ideas of embedded microphone technology,
and additional trigger buttons located on the back-side of the
controller, Nintendo’s big “secret” was not nearly as exciting as
they made it out to be. Nintendo confirmed(as if they hadn’t already) that the GBA
would, in fact, be able to be used a s a regular GameCube controller.
This is not only old news, but it is also somewhat confusing as
the GBA has far fewer buttons than the GameCube’s controller.
Additionally, the GBA does not have an analog control stick.
Granted, having a high-resolution color TFT screen on your game
controller will be great for implementing new sorts of game features
into games, but it seems really limited.
I can’t see myself playing Perfect Dark 2 with a control pad,
and I not every gamer is going to have a GameBoy Advance so GameCube
games that offer GBA control features cannot require the player to use
these features.
Nintendo's Online Plan; or lack-there-of:
Mike:
During the Q+A session, Nintendo was asked
if they have any online plans in motion. To my shock, their response was
that they’re in the researching stage to “determine whether online
networking can be profitable for Nintendo.” Excuse me, but if Nintendo
is still in fact determining whether they want to offer online play for
the console, when does that mean we as game players will actually get to
play something online? 2003? This is utterly ridiculous, and will set
Nintendo back tremendously from the competition. One of the things I was
most looking forward to was Perfect Dark 2 with online play. I guess not
anymore. I really hope that Nintendo just doesn’t want to reveal more,
and they are in fact further along in networking then they want us to
believe.

We love Miyamoto. |
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