...Interview: Peter Moore,
President and COO of Sega of America:
During the Game
Developers' Conference in March, NGenres own Andrew Weatherton held a
lengthy interview with the head hauncho of Sega of America. Join us has
he reflects on Sega's ways, its future, and the whole console gaming
scene. Plus, maybe learn a little about Sega's Nintendo plans.
Andrew Weatherton
of NGenres, left, and Peter Moore, President and COO of Sega of
America, right.
Peter Moore:
Well, I’ve
got about thirty minutes Andrew, and then I’ve got to head out to the
office.So, whatever you
need.
NGenres:Well, why don’t I ask you some extraordinarily serious questions?
PM:
Okay.
NG:What is your favorite Kool-Aid flavor?
PM:
Kool-Aid?! [sigh] I have a bad relationship with Kool-Aid.I used to be a soccer coach many years ago and I ran my own
business, and the only way we could actually make any money at all was
to water down the Kool-Aid.So, it was an orange, whatever it was.I drank an awful
lot of Kool-Aid, [laughing] drink the Kool-Aid.
NG:What interests you about the videogame industry?
PM:The great thing about the industry, I mean - I’m only two years
into it now - is just the creative [pause] the speed of development. The
way that, even in [just] two years, I’ve seen things change.I mean, when I arrived, the ultimate was N64 and PlayStation,
[and the] Dreamcast hadn’t even been shipped.If you look at where games were two years ago, it was just before
GDC when I came aboard and if you look at PS2 second generation, and in
particular what we’ve just seen this morning with Xbox.Just in 24 months how the industry has just hurdled along.I enjoy the creativity, I enjoy the fact that it’s
still entertainment based, and it really is for the users today, whether
they like it or not, a huge part of what they do with their lives.
NG:Where do you see Sega in that?
PM:I think that we are about to show our true colors eventually
here, I mean we’ve been both very successful and extremely poor in the
hardware business.The
Genesis really got this business going, certainly in this country and
then, of course, we’ve had a number of different generations of
hardware, and [the] Saturn was a disaster.The Dreamcast, for the US, has been really successful but when we
look at the cost of development for the hardware, the failures in Japan
and Europe, it was impossible for us to continue. That is almost
cathartic in that it will allow us to bring our content to various
platforms – whether it be GameCube, Xbox, when we get our deals done
with those guys, certainly PS2.I’ve
started to see now (I was in Japan ten days ago) and I’ve started to
see games running on PS2 and it’s not going to be long before you see
Sonic games running on the Game Boy Advance, you know ultimately I’m
sure you’ll see Sonic on the GameCube, so from that point of view Sega
is going to be a very powerful publisher – it’s gonna be up with EA
and THQ.
NG:I’ve always thought of Sega as a first-party with power in
the fact that they have a console.Now that you will be becoming a third-party developer, what do
you see as your assets?
PM:Well, the assets are our Ten Studios... nine studios in Japan,
and Visual Concepts here in the US. [We have] an incredible array of
franchises that have been grown from within.The difference between us and [for example] EA is that we pretty
much nurture all of our franchises, where as EA, if you look at who they
are, well they’re NFL, NBA, Hockey, Tiger Woods, Harry Potter, Nascar,
and these are all licensed properties from outside.Where as we are, obviously, Sonic, but then Phantasy Star, Crazy
Taxi, Shenmue, Jet Grind Radio, these are all unique – there’s
Seaman, Space Channel 5, I mean these are incredible games that we’ve
built from within, that we have not licensed.Now, obviously, we do a lot of licensing as well, but our assets
are an incredible library.I
don’t know how far back you go with Sega but, Panzer Dragoon, Shinobi,
Nights, Golden Axe, Altered Beasts.
NG:Are you working on a new Panzer Dragoon?
PM:Well, these are all things that we can do.I mean, great games that people instantly recognize – just see
how your face lights up.But,
the thought of a new Panzar Dragoon on, let’s say PS2...These are the types of things that we can pull out of our hat,
we’ve been in this business – the videogame business for twenty
years.And in the entertainment business, if you go back to our
roots which was pinball and what-have-you, for forty years.Sega’s been around for a long time, it was developed by an
American who had come out of the Korean war and was looking for a
business in Asia.The word
‘Sega’ comes from ‘Service Games,’ so that’s where Sega comes
from.
NG:How much did you know about Sega before you actually began
working for them?
PM:My son is a very avid gamer, and we had bought Sega Saturn for
399 dollars, and I couldn’t understand why he was complaining that
they weren’t making any more games for it – it seemed pretty strange
to me.So, my experience
with Sega prior to joining them was through my son, and now he’s a
pretty hardcore gamer; he’ll be 15 next week and he is really into it
so he’s my sampling of one, he tells me if a game is cool after five
or ten minutes.So, he’s
good for me in regards to being my litmus test as far as what’s good
and not good.But I knew
about Sega as far as it being a great brand along the lines of Nintendo
and Sony, and so when the opportunity came for me to move to Sega and
move back to San Francisco in particular, it was a great opportunity.
NG:To what extent are you involved with the actual development of
games?
PM:Personally, very little, but my job as the president of the
company is to make sure that the games are on time and on budget and the
right game, sometimes we have to make hard decisions about games and cut
them loose when they’re not performing.But, from my point of view, I’ll attend software lineup
meetings, milestone meetings, look at the games in progress, I go to
Japan an awful lot and see games as they are developing.
NG:So you spend a lot of time with third-party developers who
are developing for the Dreamcast?
PM:Yeah, I spent a lot of time last summer as we felt that we needed
to really beef up our third-party support.If you talk to any third-parties, they’ve all had visits from
me personally in the past.So
whether it’s, in particular, Acclaim,Activision, THQ, Infogrames,
Interplay, I’ve been there, we’ve sat down and done business.
NG:Does this free up time now that you only have Sega’s
software development to worry about?
PM:No, it doesn’t free up time, what it does now is [it] means
that I spend more time with Microsoft, Sony, and Nintendo.