Page 3...Interview: Peter Moore,
President and COO of Sega of America:
NG:In an interview with Primagames...
PM:Well, if it’s developers rather than publishers, they’re
obviously different animals.I
mean, we own ten developer studios 100%, so that’s nine studios in
Japan that you’re very familiar with such as Visual Concepts who do
all of Sega Sports.But in
looking at what we need to do to continue to do well in this business,
we’ll be looking for more development support.Not only from within our studios but also from outside, a good
example is when we shipped Quake 3; that was done as an outside
development project, but it was brought in as a first-party game.We’ll start looking for more and more of that.From a publishing perspective, we’ll continue to have good
relationships with other third-party publishers, whether that’s EA, or
THQ, or Acclaim, or Activision, or any of the big boys; we have good
relationships, we’re in the same business together.I serve on the Industry Board with the presidents of those other
companies, and I think it’s important that even though we’re all
competitive, we need to get together on the issues that we face
together.Piracy is a big
issue that we all face.
NG:Something like Napster?
PM:Yeah, I mean, anything that threatens our livelihoods which,
sometimes gamers think that it’s okay to download games.But, ultimately that means that money is flowing away from the
industry and we can’t afford to make great games.The more that piracy is prevalent, the less money there is to
make great games and it’s as simple as that.It’s a business, and gamers seem to think that it’s okay;
look at Dreamcast, we’ve got people trying to download and burn games
to a GD-ROM format.So
Nintendo is probably the least susceptible to that because of their
proprietary cartridge format, but they’re going to, albeit a
proprietary disc – you know, any content that’s digitalized can be
knocked off and downloaded, ultimately.So our relationship with publishers continues to be very strong.
NG:Even though you are now beginning to compete with them?
PM:Yeah [pause] I think that ultimately we all need the industry to
grow collectively and so there’s a lot of stuff that we need to do.We also need to be careful; I went to Congress last September and
testified on behalf of the industry to John Mckain’s senatorial
hearing on marketing violence to children.The industry needs to rally together, just as all of the
publishers got together there, and we need to be very proud of the
ratings system that we have through the ESRB, which I think is very very
good.Particularly when you
look at movies and music, which just don’t have that powerful system
that we use.So, the
industry needs to stay together and we need to support that.
NG:What is your opinion on videogame violence then?
PM:Um, At my house ‘M’ rated games don’t get played, I mean my
son’s going to be 15 next week and don’t think it’s appropriate.He’s a bigger fan of sports anyway, so I won’t bring home
(even though I’ve got plenty of copies of them) things like Quake and
what have you – I just don’t think it’s appropriate.The same goes for music, I have a 17-year-old daughter who will
listen things like Eminem, but I also have a nine-year-old daughter in
the next bedroom, and I don’t need that kind of music.So, when she goes to college she can listen to whatever the heck
she wants, but you have to be able to – it’s the parent’s
responsibility, my job, not the government’s job, to decide what goes
on in my house.I’m very
happy to do that, but I don’t want the government making any of those
decisions for me.
NG:What was your reaction to hearing rumors about Sega and
Nintendo joining forces?I
forget what the publication was that fabricated that...
PM:The New York
Times, it was the New York Times, it was silly, Sega and Nintendo have
had cordial relationships for years but I couldn’t see, and no one
really in the industry could see any really sense in Sega and Nintendo
coming together.I mean, it
just didn’t really make any sense at all.So, Sega issued a statement, and Yamamashi Comosan of Nintendo
issued a statement, but the New York Times never retracted it.We asked them to retract the story and, of course, they never
did.I mean, it was just a load of Cod’s wallup, it was just
really a stupid story.
NG:Cod’s what?
PM:Cod’s wallup, it’s an Olde English thing. [laughing] It’s
more polite than ‘crap’, but it’s really the same thing.
The straight story
- the NY Times' story about Nintendo and Sega joining forces was
totally bogus.
NG:
[laughing]So, what do you
think was the instigation of that story?
PM:I think that it could have been a number of – well, two things.Our new head of content worked with Nintendo through a
company called 'recruit,' and I think that people saw that as the first
step for Sega and Nintendo coming together.Secondly, I’m sure that a number of Sega executives and a
number of Nintendo executives were getting together to discuss the
future of Game Boy Advance.So,
probably someone from Sega was seen at Nintendo’s headquarters talking
about GBA and again, somebody put two and two together and came up with
this ridiculous story.It made no sense, and as you can see, completely untrue.And, quite frankly, those people should have been ashamed of
themselves; they never truly retracted the story.